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원제 BPRD Hell on Earth #137 - End of Days part 3 (of 5) 연도 2015년 11월 작가 마이크 미뇰라 존 아커디 작화 로렌스 캠벨 / 채색 데이브 스튜어트 비고 BPRD 헬 온 어스의 마지막 장
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Bloodstained Curse of the Moon(ブラッドステインド:カース・オブ・ザ・ムーン) 機種:3DS,NS,PS4,PSV,Xbox1,PC 作曲者:山根ミチル、山田一法、武田葵、佐藤巧、佐野広明、川上領、吉永涼 発売・開発元:インティ・クリエイツ 発売年:2018年5月24日(3DS,NS,PS4,PSV,PC)、2018年6月6日(Xbox1)、2023年7月13日(Chronicles) 概要 悪魔城ドラキュラシリーズの元プロデューサーとして知られる五十嵐孝司が手掛ける横スクロール2Dアクション。 2019年6月18日に発売された『Bloodstained Ritual of the Night』の外伝作となる。 レトロ風味のステージクリア型アクションゲームでサウンドもチップチューン。作風としては『悪魔城伝説』に近い。 メインコンポーザーは悪魔城ドラキュラシリーズでおなじみの山根ミチル氏が担当。チップチューンでも山根氏得意のゴシックサウンドは健在。 2020年7月10日には続編である『Bloodstained Curse of the Moon 2』が発売された。 2023年7月13日には本作と続編を1つのパッケージにまとめた『Bloodstained Curse of the Moon Chronicles』として発売された。 パッケージの限定版か『Bloodstained Ritual of the Night』の限定版に本作のサントラCDが付属されているが、海外及び限定版のみ同梱なので手に入りにくい。 収録曲(サウンドトラック順) 曲名 作・編曲者 補足 順位 Theme of Bloodstained 作:山根ミチル編:佐野広明、山田一法 タイトル画面 Call of Eternity 作:山根ミチル編:武田葵、山田一法 ファイルセレクト画面 Theme of Zangetsu 作:山根ミチル編:武田葵 オープニングデモ Moonlit Blade 山田一法 ステージ1「月光に誘われて」 2018年115位 Billowing Steam ステージ1ボス登場 Desperado's Death Parade ボス戦 R.I.P. 佐藤巧 ステージクリア Voyage of Promise (Theme of Miriam) 作:山根ミチル編:川上領 ミリアムのテーマ On To The Next Battle 佐野広明 チュートリアルステージ Bloody Frontier 武田葵 マップ画面 Depths of Despair ステージ2「冷獄に潜むもの」 Frigid Waltz ステージ2ボス登場 Theme of Alfred 作:山根ミチル編:川上領 アルフレッドのテーマ Boundless Avarice 佐藤巧 ステージ3「絢爛たる虚無」 Grim Dealings ステージ3ボス登場 Theme of Gebel 作:山根ミチル編:吉永涼 ジーベルのテーマ Echoes of Sorrow 山田一法 ステージ4「天を穿つ冒涜の証」 Grotesque Horror ステージ4ボス登場 Voyage of Promise 作:山根ミチル編:佐野広明 ステージ5「暗夜を裂く銀影」 第12回410位2018年147位 Heart of the Storm 佐野広明 ステージ5ボス登場 Gruesome Slaughter 山田一法 ステージ6「殺戮劇に幕引きを」 Luscious Crimson 佐野広明 ステージ6ボス登場 Malicious Intent 作:武田葵編:山田一法 ステージ7「禁忌嘲る悪魔の手」 2018年297位 Wicked Smirk 武田葵 ステージ7ボス登場 Jamais Vu ステージ8「惨月(斬月)」 Lunatic Princess 佐野広明 ステージ8ボス登場 Full Moon's Calamity ステージ8ボス(第1形態)撃破後挿入イベント Silent Howling 作:山根ミチル編:佐野広明 ステージ8ボス戦(第2形態) 第2回掘り出し153位第2回ラストバトル198位 Beyond the Longest Night 川上領 エピローグ「悪夢の終わり」 Curse of the Moon 山田一法 スタッフロール 第2回エンディング249位 New Comrade 吉永涼 メンバー参入 The Horrible Night 武田葵 エピローグ「遺された者たち」「闇の帝王」 Soul Art Acquisition 吉永涼 ソウルアーツ覚醒 Into the Hellscape 山田一法 ステージ9「逆月の鎮魂歌」 Soul of the Damned 佐藤巧 Dark Emperor ステージ9ボス登場 Exorschism 作:山根ミチル編:佐野広明 ステージ9ボス戦 After the Nightmare 川上領 エピローグ「逆月の鎮魂歌」 Lucid Dream Game Over 作:山根ミチル編:武田葵 未使用曲 After the Nightmare -Normal End Ver.- 川上領 エピローグ「朝焼けに煌めく刃」「その男、斬月」 PV
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Florida Augmented and Virtual Reality Market Scope The Florida Augmented and Virtual Reality-market size was assessed at USD in 2023. Developing number of organizations tapping the nearness Florida Augmented and Virtual Reality market, alongside expanding interests in the Florida Augmented and Virtual Reality Market innovation, is supposed to move the business development. expected to register an exponential CAGR valued at in 2032, is the very large growth connectivity across the globe in today’s modern society The presentation of Florida Augmented and Virtual Reality Market has upset the adopters tasks by driving another degree of client commitment through personalization. The development possibilities can be ascribed to the flooding distinction of area based promoting in the retail Florida Augmented and Virtual Reality business. Joining the advantages of actual shopping experience with advanced environment has become significant for physical retailers. In addition, interests in nearness arrangements are seeing a vertical swing, consequently diminishing their showcasing and promoting costs. Sample Copy of This Report https //www.quincemarketinsights.com/request-sample-71350?utm_source=offpage/pranali Florida Augmented and Virtual Reality Market Competitive Landscape The key players operating the global Florida Augmented and Virtual Reality market, which are playing a major role in market development have been studied extensively in this report are Players Apple Inc., EON Reality , FACEBOOK, Alphabet (Google Inc.), Intel Corporation, MAGIC LEAP, INC. , Marxent Labs, Microsoft Corporation ,Sony Corporation ,zSpace, Inc.. Company overview Florida Augmented and Virtual Reality Market Segmentation The Florida Augmented and Virtual Reality Marker report provides a detailed analysis of the various market segments and their market sizes and CAGRs, to help determine the attractiveness of different segments. It includes market forecasts for different regions, major developments, revenues, etc. the Florida Augmented and Virtual Reality Market is segmented into by type, application, By Component By end-user, and region. In 2023, the Florida Augmented and Virtual Reality technologies ruled the market. Segmentation by Application (Consumer and Enterprise), Organization Size (SMEs and Large Enterprises), and Industry Vertical (Gaming, Entertainment Media, Aerospace Defense, Healthcare, Education, Manufacturing, Retail, and Others) Florida Augmented and Virtual Reality Market Regional Insights The North America region dominated the market with a share in 2021. The North America region is expected to witness significant growth at a CAGR of through the forecast period. Due to the continued implementation of the Florida Augmented and Virtual Reality technologies in the Different sectors, North America led the global market environment, giving out reductions and ramping up alternate promotions are becoming standards. shops may also now give custom designed offers and coupons companies like. in place of sending out classified ads and coupons, the clients about the product info. North American market has been segmented into the US, Canada, and Mexico. justifying support for digital transformation research and development, Infrastructure and manufacturing and widespread government-agency adoption of Florida Augmented and Virtual Reality and Florida Augmented and Virtual Reality applications. North America (United States, Canada and Mexico) Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia) South America (Brazil, Argentina) Europe (Germany, France, United Kingdom, Russia and Italy) Middle East Africa (UAE, Egypt, Saudi Arabia, and South Africa) Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-71350?utm_source=offpage/pranali Years considered for this report Historical year – 2019-2020 Base year – 2021 Estimated Year -2022 Forecast period – 2023 to 2032 Florida Augmented and Virtual Reality Market Dynamics One of the primary elements driving the development of the worldwide Florida Augmented and Virtual Reality market is the rising consciousness of innovation Increasing Awareness of Florida Augmented and Virtual Reality Technology, Growing Integration into Various Industries, Increase use of Florida Augmented and Virtual Reality. Objectives of this report •To estimate Florida Augmented and Virtual Reality market size on regional and global basis. •To identify major segments in the Florida Augmented and Virtual Reality market and evaluate their market shares and demand. •To provide a competitive scenario for the Florida Augmented and Virtual Reality market with major developments observed by key companies in the historic years. •To evaluate key factors governing the dynamics of the Florida Augmented and Virtual Reality market with their potential gravity during the forecast period. Reasons to Buy This Report •Provides niche Florida Augmented and Virtual Reality market insights for decision about every possible segment helping in strategic decision-making process. •Florida Augmented and Virtual Reality Market size estimation of the market on a regional and global basis. •A unique research design for Florida Augmented and Virtual Reality market size estimation and forecast. •Identification of major companies operating in the Florida Augmented and Virtual Reality market with related developments •Exhaustive scope to cover all the possible segments helping every stakeholder Trending Report Of QMI Mobile Cloud Market https //www.digitaljournal.com/pr/mobile-cloud-market-2023-expected-to-witness-the-highest-revenue-growth-over-forecast-period-from-2032 Telecom Cloud Billing Market https //www.digitaljournal.com/pr/telecom-cloud-billing-market-size-industry-growth-rate-global-share-upcoming-trends-leading-players-products-and-services-overview-forecast-to-2032 5G IoT Market https //vk.com/@750505376-5g-iot-market-2023-sales-revenue-top-manufacturers-share-gro About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
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Analytics Of Things Market Scope The Analytics Of Things Market outlook has been assessed using both primary as well as secondary research techniques. This report is based on in-depth qualitative and quantitative analyses that help us validate the exact Analytics Of Things Market value. The qualitative analysis involves primary interviews, surveys, and vendor briefings. The report also offers the size of Analytics Of Things Market forecast from 2022 to 2032 which is identified through secondary research and their revenues have also been discussed in the following report. The data is then validated and verified through the primary sources. This report contains concise and accurate data on the Analytics Of Things Market size, which is updated as global markets change. The markets have changed dramatically over time, making it a difficult task to assess the market scope and situation. As a result, Our recent Quince Market Insights (QMI) analysis. Analytics Of Things industries have gained rapid traction Research and Consulting have evaluated the current market situation and provided a detailed account of it to help you comprehend the competition and scope of the Analytics Of Things Market value in a considerably effective manner. Sample Copy of This Report https //www.quincemarketinsights.com/request-sample-4022?utm_source=offpage/pranali Analytics Of Things Market Competitive Landscape Analytics Of Things Market which are used by different firms to improve competition and sustain their Analytics Of Things market share. The Managed Services research study covers techniques such as product growth, emerging technology, mergers and acquisitions, and joint partnerships. This will help the reader understand the fast-growing patterns. Players Microsoft Corporation, Google Inc, Hewitt Packard Enterprise Company, Amazon Web Services, SAP SE, Intel Corporation, IBM Corporation, Cisco Systems, TIBCO software, AGT International, Capgemini S.A, Accenture Plc Analytics Of Things Market Segmentation The global Analytics Of Things market has been segmented based on region, By type, and By component. On the basis of type, the market for Analytics Of Things Market is segmented based on fixed operator. Additionally, the market on the basis of component, is segmented into product and services. The global market for Analytics Of Things is also covered based on deployment segment which is further split into like increasing demand for data collection from foreign sources and rising penetration. Segmentation By Type (Automating Analytics, Diagnostic Analytics, Descriptive Analytics, Predictive Analytics, Prescriptive Analytics), By Component (Software, Services), By End-Use Industry (Retail, E-Commerce, Government Defence, Healthcare, Telecom IT, Logistics Transportation and Others) Analytics Of Things Market Regional Insights Geographically, Analytics Of Things market has been categorized into seven key regions including North America, Western Europe, Eastern Europe, APEJ, Japan, Latin America, and the Middle East Africa. The North American Analytics Of Things market has many companies across the United States, Canada, and Mexico. reductions and ramping up alternate promotions are becoming standards. shops may also now give custom designed offers and coupons companies like. North America (United States, Canada and Mexico), Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia), South America (Brazil, Argentina), Europe (Germany, France, United Kingdom, Russia and Italy), Middle East Africa (UAE, Egypt, Saudi Arabia, and South Africa) Analytics Of Things Market Drivers Restraints Thus, as Analytics Of Things become more complex, need for Services is getting higher preference. As financial companies continue to integrate advance technologies with their operations and expand their geographical reach, Analytics Of Things is expected to see high adoption in BFSI sector. Furthermore, with increasing incidences of security breaches, companies are increasingly preferring a Analytics Of Things provider over maintenance, to ensure high expertise deployment. Make an Enquiry for purchasing this Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-4022?utm_source=offpage/pranali Key Highlights of the Report •Analytics Of Things Market achieved a value of USD Bn by 2032 with a more than CAGR. •North America region accounted for a significant market share, whereas Asia-Pacific region is anticipated to register a considerable CAGR •Analytics Of Things Market is driven by factors such as product/service innovation, key players mergers and acquisitions, and favorable regulatory support •Insights on Analytics Of Things Market such as Value of Analysis, Porter s Five Forces Analysis, Regulatory Compliance Details, and Manufacturing Footprint Analysis. Years considered for this report •Historical year – 2019-2020 •Base year – 2021 •Estimated Year -2022 •Forecast period – 2023 to 2032 About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone +1 208 405 2835 Email sales@quincemarketinsights.com Website https //www.quincemarketinsights.com/
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menu_start_game_0|Welcome, adventurer, to Prophesy of Pendor! ^ Before beginning the game you must create your character. ^^ Be very careful, Adventurer. Your background choices here will forever impact your options and opportunities in Pendor. mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|By the grace of the divine, you arrive in Pendor, a land plagued by constant strife for over 150 years. You have accepted a daunting challenge to stave off the influence of evil, reunite the warring factions of the old Kingdom, and create a new possibility for Pendor, as echoed by the mad wanderer, Madigan. These are dangerous lands, where many powers, great and small, vie against one another for supremacy. Here you will find honor and nobility, but also deceit and skulduggery. There will be valorous knights, and black-hearted assassins. You will leave your past behind to start a new life. Pendor is not your typical medieval country. Women and men have equal chances of successes and failure in Pendor. If you succeed, you will create another destiny, a new possibility in the infinite dimensions of reality. Your choices may create a new thread in the weave for the Oracle to choose, and offer the possibility that your actions may save us all. Drawn by the stories you hear about Pendor and its kingdoms, you. mno_town_1|join a caravan to Sarleon, in the Kingdom of Sarleon. mno_town_2|join a caravan to Ravenstern, in the Kingdom of Ravenstern. mno_town_3|join a caravan to Torbah, in the D'Shar Principalities. mno_town_4|take a ship to Javiksholm, in the Fierdsvain. mno_town_5|take a ship to Janos, in the Empire. mno_pop_cheat|[TEST] Just let me play! menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_go_back_dot|Go back. menu_reports|Character Renown/Prestige {reg5}^ ^Honor Rating {reg6}^Prestige spent {reg9}^Base prestige cost of Honor troops {reg10}^^Party Morale {reg8}^Party Size Limit {reg7}^^Next Payday {s60} mno_action_view_troop_trees|Troop trees. mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_morale_report|View party morale report. mno_view_weekly_budget_report|View weekly budget report. mno_view_center_income_report|View location income report. mno_view_victory_condition_report|View victory progress. mno_view_achievement_report|View achievements. mno_view_faction_relations_report|View faction relations report. mno_view_npc_mission_report|View companion mission report. mno_lord_relations|View list of known lords by relation. mno_courtship_relations|View courtship relations. mno_action_view_world_map|Pendor map. mno_resume_travelling|Resume travelling. menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_start_game_1|Select your character's gender. mno_start_male|Male. mno_start_female|Female (Warband faces). mno_start_female_2|Female (Custom faces). menu_start_character_1|You were born years ago, and reside now in the Land of Barclay, far to the West and South of Pendor. Your father was... mno_start_noble|a minor noble. mno_start_merchant|a merchant ship captain. mno_start_guard|a former knight. mno_start_forester|a retired adventurer. mno_start_nomad|a wandering nomad clan leader. mno_start_thief|a rough and mysterious figure. mno_start_priest|a respectable physician. menu_start_character_2|{s10}^^ In your youth, you had very little idle time, as your father... mno_page|arranged for you to serve a minor Barclay noble. mno_apprentice|sent you to become an apprentice to the local guild as a craftsman. mno_stockboy|put you in the care of a successful merchant. mno_urchin|left you to fend for yourself. mno_nomad|sent you out on your own to hunt in the wilds. menu_start_character_3|{s11}^^ Then, after what seemed an eternity, your life changed. You were given the opportunity to become... mno_squire|a squire. mno_lady|a lady-in-waiting. mno_troubadour|a bard. mno_student|a physician scholar. mno_peddler|a self employed merchant. mno_craftsman|an engineer and builder. mno_poacher|a huntsman. menu_start_character_4|{s12}^^But as the fates would have it, everything in your world changed suddenly. You had no choice but to leave the lands of Barclay and strike out for Pendor because... mno_revenge|you must right a wrong done to you. mno_death|you received a message that your father has died. mno_wanderlust|of a series of unfortunate events. mno_disown|there were too many enemies that seek to end your life. mno_greed|of a letter that changed your life forever. menu_choose_skill|{s13} mno_begin_adventuring|You board the ship and settle in... menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_center_income_report|{s1} mno_list_of_fief_with_pending_quests|Give me the list of fiefs with pending heartbeat quests mno_construction|View construction report... menu_center_construction_report|{s1} mno_back|Go back. menu_victory_progress_report|Victory Progress Report^^{s6}^^The Snake Cult is {s7}^The Jatu are {s8}^The Mystmountain Barbarians are {s9}^The Heretics are {s10}^^Total Armies Spawned {reg4}^^Armies Remaining ^{s13}^^Noldor Relations {s12}^^Victory is achieved by ^^- Having one Kingdom remaining.^- The Noldor must have Favorable or better relations with you.^- The Mystmountain tribes must either be Obliterated or Destroyed.^- Every other minor faction must be Obliterated or Destroyed with no outstanding minor faction armies or heroic personalties on the map. menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} mno_orders|View relations with Knighthood Orders. menu_order_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action_1|Walk around and review your soldiers. mno_camp_manage_inventory|Manage your party's inventory. mno_camp_access_companions_inventory|Access companions' inventories. mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_options|POP options. mno_camp_cheat_infoline|-CHEATS BELOW ARE ONLY FOR DEVELOPERS- mno_camp_cheat|Cheat Menu. mno_test_vader|Cheat Menu Vader. mno_test_vader2|Cheat Menu Vader Troops. mno_testers_cheat|Cheat Menu Testers. mno_fix_pop|Fix my game. menu_fix_pop_list|Fix my game. mno_fix_food|Fix '0 morale food' 'negative enterprise income' 'no CKO items'. mno_camp_autoloot_for_bug|Camp Autoloot to Correct Bug. mno_reset_old_ruins_var|Reset blacksmith and stable boy in Old Ruins. mno_purge_the_world|Purge the world. menu_purge_the_world_0|Attempt to reduce sizes of all field armies to the selected maximum value by randomly removing troops with level 35. mno_purge_the_world_1|1000 warriors mno_purge_the_world_2|2000 warriors mno_purge_the_world_3|3000 warriors mno_purge_the_world_4|4000 warriors mno_purge_the_world_5|5000 warriors mno_purge_the_world_6|7500 warriors mno_purge_the_world_7|10000 warriors mno_purge_the_world_8|1000 warriors with no level restriction menu_testers_cheat|Cheats for testers. mno_camp_cheatleo_get_50_troops|Get 100 troops. mno_camp_cheatleo_give_troops|Give troops. mno_camp_cheatleo_undress_troops|Undress a soldier. mno_camp_cheatleo_get_lords|Get Lords. mno_cheat_spawn_ashenborn|Give me the new Ashenborn and Assassin units. mno_cheat_companion_xp|Give my company 1 000 000 XP. mno_cheat_change_race_noldor|Make me an elf. mno_cheat_change_race_undead|Make me a zombie. mno_raise_player_level|Give me 1 000 000 XP. mno_cheat_disable_companion_complaints|Disable companion complaints. mno_cheat_enable_companion_complaints|Enable companion complaints. mno_cheat_disable_cheatmode|Turn cheat mode off. mno_choose_scene|Scene Chooser. mno_sarleon_loves_me|Sarleon loves me. menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item ... mno_camp_cheat_change_weather|Change weather ... menu_camp_vader|What do you want to test today? mno_camp_vader_pimp|First, pimp me up! mno_salt_mine|Go to Al-Aziz. mno_camp_vader_ownorder|Test Player Order ... mno_camp_vader_gmquest_1|Setup Grandmaster quest for test (part 1). mno_camp_vader_gmquest_2|Setup Grandmaster quest for test (part 2). mno_camp_vader_randorder1|Generate and test random minor Order. mno_camp_vader_randorder2|Generate 7 random minor Orders. (WARNING) mno_test_noldor_quest_complete|Complete the Noldor quest (access the castle). mno_camp_vader_cheat|Toggle Native cheat mode {s7} mno_camp_wait|Fast forward for 200 days (x50 speed). mno_camp_vader_comp|Test companion conversations ... mno_rebuild_old_ruins|Rebuild Old Ruins for 30000 denars. mno_spawn_test_bandit_lairs|Spawn Test Bandit Lairs. mno_camp_vader_back|Back to camp menu. menu_camp_ownorder|Select an option mno_join|Join Sarleon and take over Avendor. mno_join2|Join Fierdsvain and take over Windholm. mno_finish|Finish current upgrades. mno_give|Give me Order Knights and Squires. mno_back_to_test_menu|Back to test menu. menu_camp_balance|Choose wisely mno_lords|Calculate lord strengths. mno_calcmercs|Spawn mercs and print strength. mno_limits0|Set template limits to 0. mno_limits50|Set template limits to 50. mno_limits100|Set template limits to 100. menu_camp_hostile_party|Choosen troop {s4} ({reg4}) mno_add1|Increase by 1 mno_add2|Increase by 10 mno_add3|Increase by 100 mno_rem1|Decrease by 1 mno_rem2|Decrease by 10 mno_rem3|Decrease by 100 mno_spawn|Spawn a party with 100 troops! menu_camp_quests35|Select an option mno_tavern_assassin|Tavern Assassin mno_rescue_daughter|Rescue daughter mno_escort_peasants|Escort peasants mno_order_bounty|Order bounty hunting menu_camp_economy|Select an option mno_camp_economy_listcenters|List all centers mno_camp_economy_listprices|List average prices mno_camp_economy_centergoods|View data on the nearest center mno_camp_economy_market_towns|View market towns mno_camp_economy_centerresetall|Reset all prices to 1000 mno_camp_economy_cycle|Update cycle for all trade goods prices mno_camp_economy_back|Back to test menu. menu_camp_economy_markets|{s2} mno_back_to_econ_menu|Back to economy menu. menu_camp_economy_center|{s2} menu_camp_economy_view|{s2} menu_camp_economy_prices|{s2} menu_camp_noldor|Select an option mno_test_noldor_friend|Make me a Noldor friend (30) mno_test_noldor_friend2|Make me a Noldor supporter (15) - enables the quest mno_test_noldor_enemy|Make me a Noldor enemy (-10) mno_test_noldor_quest_reset|Reset the Noldor quest mno_test_noldor_tournament|Start a Noldor tournament mno_test_noldor_trader|Regenerate merchant inventory. mno_test_noldor_prize|Give me a Noldor prize! mno_camp_noldor_back|Back to test menu. menu_test_heartbeat|Select an option mno_test_heartbeat_generate|Generate heartbeat quest mno_camp_heartbeat_back|Back to camp menu. menu_camp_achieve|Select an option mno_camp_achieve_all|Give me all achievements mno_camp_achieve_none|Clear all achievements mno_camp_achieve_notify|Review all notifications mno_camp_achieve_back|Back to main test menu. menu_camp_honor|Select an option mno_camp_honor_kotd|Give me 10 Dragon troops mno_camp_honor_kol|Give me 10 Lion troops mno_camp_honor_ei|Give me 10 Empire Mortals mno_camp_honor_dsw|Give me 10 D'Shar Dustriders mno_camp_honor_lv|Give me 10 Lady Einherjar mno_camp_honor_kotg|Give me 10 Knights of the Griffon mno_camp_honor_kotf|Give me 10 Knights and Talons of the Falcon mno_camp_honor_kors|Give me 10 Ravenspear Knights mno_camp_honor_korc|Give me 10 Radiant Cross Knights mno_camp_honor_rocc|Give me 10 Rangers of the Clarion Call mno_camp_honor_kotdw|Give me 10 Knight of the Dawn mno_camp_honor_koteg|Give me 10 Knights of the Ebony Gauntlet mno_camp_honor_slc|Give me 10 Shadow Legion Marinae mno_camp_honor_sr|Give me 10 Silvermist Rangers mno_camp_honor_koe|Give me 10 Knights of Eventide (and ghost lady) mno_camp_honor_back|Back to test menu. menu_camp_cool|Select an option mno_camp_cool_ha|Give me 100 Heroine Adventurers mno_camp_cool_ham|Give me 100 Hero Adventurers mno_camp_cool_jmr|Give me 100 Jatu Mercenary Riders mno_camp_cool_mhc|Give me 100 Marleons Heavy Cavalry mno_camp_cool_rkk|Give me 100 Ravenstern Highlanders mno_camp_cool_dda|Give me 100 D'Shar Djaha Archers mno_camp_cool_fb|Give me 100 Fierdsvain Berserkers mno_camp_cool_ntk|Give me 100 Noldor Twilight Knights mno_camp_cool_nmr|Give me 100 Noldor Maiden Rangers mno_camp_cool_nr|Give me 100 Noldor Rangers mno_camp_cool_kjk|Give me 100 K'Juda's Kajahars mno_camp_cool_dg|Give me 100 Doomguides mno_camp_cool_os|Give me 100 Omen Seekers mno_camp_cool_more|More cool troops... mno_camp_cool_back|Back to test menu. menu_camp_cool2|Select an option mno_camp_cool_05|Give me a Specialty Troop mno_camp_cool2_dli|Give me 100 Dread Legion Infantry mno_camp_cool2_ak|Give me 100 Anaconda Knights mno_camp_cool2_fr|Give me 100 Fallen Revenants mno_camp_cool2_dm|Give me 100 Demonic Magni mno_camp_cool2_hm|Give me 100 Heretic Invokers mno_camp_cool2_back|Back to test menu. menu_camp_regular|Select an option mno_camp_regular_Mettenheim|Give me a Mettenheim troops mno_camp_regular_Barclay|Give me Barclay troops mno_camp_regular_Veccavian|Give me a Veccavian company mno_camp_regular_Melitine|Give me a Melitine company mno_camp_regular_Singalian|Give me Singalian troops mno_camp_regular_Sarleon|Give me a Sarleon company mno_camp_regular_Ravenstern|Give me a Ravenstern company mno_camp_regular_DShar|Give me a D'Shar company mno_camp_regular_Fierdsvain|Give me a Fierdsvain company mno_camp_regular_Empire|Give me an Empire company mno_camp_regular_pendor|Give me a Pendor company mno_camp_regular_back|Back to test menu. menu_camp_minor|Select an option mno_camp_minor_eventide|Spawn Eventide Knight Patrol mno_camp_minor_dawn|Spawn Dawn Knight Patrol mno_camp_minor_ebony|Spawn Ebony Knight Patrol mno_camp_minor_1|Spawn Vanskerry Army mno_camp_minor_2|Spawn Heretic Army mno_camp_minor_3|Spawn Snake Cult Army mno_camp_minor_4|Spawn Mystmountain Army mno_camp_minor_5|Spawn Jatu Army mno_camp_minor_6|Spawn Noldor Patrol mno_camp_minor_7|Spawn Inquisition Army mno_camp_minor_8|Spawn Peasant Revolt Army mno_camp_minor_back|Back to main test menu. menu_camp_hero|Select an option mno_camp_hero_1|Spawn Three Seers mno_camp_hero_2|Spawn Alaric Von Brouhaha mno_camp_hero_3|Spawn Boris the Raven mno_camp_hero_4|Spawn Burilgi the Usurper mno_camp_hero_5|Spawn Dread Legion mno_camp_hero_6|Spawn Eyegrim the Devourer mno_camp_hero_7|Spawn Oswald de Fleur mno_camp_hero_8|Spawn Sheik Shalavan mno_camp_hero_more|More spawns... mno_camp_hero_back|Back to main test menu. menu_camp_hero2|Select an option mno_camp_hero_9|Spawn Wolfbode the Slayer mno_camp_hero_10|Spawn Syla Uzas mno_camp_hero_11|Spawn Griffonsword mno_camp_hero_12|Spawn Kodan Ironsword mno_camp_hero_13|Spawn Aeldarian mno_camp_hero_14|Spawn Ithilrandir mno_camp_hero_15|Spawn K'Juda the Ravager mno_camp_hero_16|Spawn Warlord Zulkar mno_camp_hero_more_1|Even more spawns ... mno_camp_hero2_back|Back to main test menu. menu_camp_hero3|Select an option mno_camp_hero_17|Spawn Obrist Heynrich mno_camp_hero_18|Spawn Verante Kruus mno_camp_hero_19|Spawn Rufio of Barclay mno_camp_hero_20|Spawn Sebastokrator Kaspax mno_camp_hero_21|Spawn Holy Inquisitor Rasmus Devatica mno_camp_hero_22|Spawn Toblik's Veccavian Renegades mno_camp_hero3_back|Back to main test menu. menu_camp_horsemen_apocalypse|Do NOT try this on your main savegame as it may ruin your game. mno_camp_horsemen_apocalypse_1|Call independent heroes. mno_camp_horsemen_apocalypse_2|Call Sarleon lords. mno_camp_horsemen_apocalypse_3|Call Ravenstern lords. mno_camp_horsemen_apocalypse_4|Call D'Shar lords. mno_camp_horsemen_apocalypse_5|Call Fierdsvain lords. mno_camp_horsemen_apocalypse_6|Call Empire lords. mno_camp_horsemen_apocalypse_back|Back to test menu. menu_camp_victory|Select an option mno_camp_victory_simple|Simple victory screen mno_camp_victoryold|Old Victory screen mno_camp_victory_back|Back to main test menu. menu_camp_fun|Select an option mno_camp_fun_village|Burn everything {s7} mno_camp_fun_twins|Spawn evil twins! mno_camp_fun_female|Make soldiers female! mno_camp_fun_undead|Make soldiers undead! mno_camp_fun_back|Back to main test menu. menu_camp_autoloot|Select an option mno_camp_autoloot_choose_item|Change item type {s3} mno_camp_autoloot_cavalry_toggle|Cavalry restriction {s7} mno_camp_autoloot_item_trade|Review/buy items mno_camp_autoloot_calc|Calculate average and standard deviation for item attributes. mno_camp_autoloot_score|Print all autoloot scores mno_camp_autoloot_top20|Print top 20 autoloot scores mno_camp_autoloot_back|Back to main test menu. menu_camp_companion|Select an option mno_camp_comp_recruit|Recruit all 20 companions. mno_camp_comp_linked|Random linked conversation. mno_camp_comp_toplayer|Random remark to player. mno_cheat_all_companions_to_basic_level|All companions to basic level. mno_camp_comp_back|Back to main test menu. menu_camp_vader2|What do you want to test today? mno_camp_vader_ht|Give me Honor troops ... mno_camp_vader_ct|Give me cool troops ... mno_camp_vader_rt|Give me regular troops ... mno_camp_vader_mf|Spawn a minor faction ... mno_camp_vader_sh|Spawn a special hero ... mno_camp_vader_ha|Horsemen of the Apocalypse ... mno_camp_vader_balance|Balance parties ... menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_rename_party|Rename your party. mno_action_rename_kingdom|Rename your kingdom. mno_action_change_vassal_title|Set titles of your noble vassals. mno_action_rename_order|Rename your Order. mno_action_rename_old_ruins|Rename camp in the old ruins. mno_action_modify_banner|Modify your banner. mno_action_retire|Retire from adventuring. mno_camp_action_4a|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. mno_action_read_book_8|{s1}. mno_action_read_book_9|{s1}. mno_action_read_book_10|{s1}. mno_action_read_book_11|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armor, gather up all your money, and ride off into the sunset... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to fight for honor. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Charge the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_encounter_surrender_confirm|Do you want to surrender? mno_encounter_surrender_yes|Yes, there is no hope. mno_encounter_surrender_no|No! I will fight to the end. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9}^^Allies remaining {reg10}^Enemies remaining {reg11} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your casualties {s8}{s10}^^Enemy casualties {s9}^^Kill count {s12} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_salt_mine|You enter the Hidden mines of Al-Aziz. mno_enter|Enter. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. mno_enter_1|Enter 1. mno_enter_2|Enter 2. mno_enter_3|Enter 3. mno_enter_4|Enter 4. mno_enter_5|Enter 5. mno_enter_6|Enter 6. mno_enter_7|Enter 7. mno_enter_8|Enter 8. mno_enter_9|Enter 9. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander| Request a meeting with the commander. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare ladders to attack the walls. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg63?wife husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favor which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favor which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10}^^Allies remaining {reg10}^Enemies remaining {reg11} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|Manage this village. mno_village_train_steward|Train your village steward. mno_village_elder_talk|Speak with the Village Elder. mno_village_elder_talk_door|Door to the village center mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave. menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them ({reg6} denars). menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_steward_training|The meeting between you and your {s17} steward^is prepared to begin.^^Based on the amount of information your steward needs to learn,^the meeting will last {reg8} hours and cost {reg9} denars.{reg6?^^Unfortunately you do not currently have the funds to hold this meeting... } mno_steward_training_confirm|Begin the meeting. mno_steward_training_decline|Put the meeting off until later. menu_steward_training_complete|The meeting with your {s17} steward was a success. He thanks you for your time, returning to {reg9?the castle his home} with renewed confidence in his abilities. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The current project will be completed after {reg8} day{reg9?s }. } mno_center_send_out_prospectors|Send out prospectors. mno_center_build_training_grounds|Build training grounds. mno_center_build_manor|Build a manor. mno_center_build_herbalist|Build a herbalist. mno_center_build_fishpond|Build fish pond. mno_center_build_shrine|Build a shrine. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_renderers|Build renderers. mno_center_crop_rotation|Implement crop rotation. mno_center_build_hunting_lodge|Build hunting lodge. mno_center_build_improved_roads|Improve roads. mno_center_build_warehouse|Build warehouse. mno_center_build_foresters|Hire foresters. mno_center_build_sheriff|Hire a sheriff. mno_center_building_civic_patrols|Hire civic patrols. mno_center_build_prisoner_tower|Build a prison tower. mno_center_build_market|Build a market. mno_center_build_blacksmith|Build blacksmith. mno_center_build_sanitation_standards|Implement sanitation standards. mno_center_build_church|Build church. mno_center_build_winery|Build winery. mno_center_build_tax_collector|Build tax collector office. mno_center_build_fire_brigade|Build fire brigade. mno_center_build_craftsmen|Train craftsmen. mno_center_well_cleaners|Train well cleaners. mno_center_streetsweepers|Hire street sweepers. mno_center_building_inspectors|Train building inspectors. mno_center_build_mine|Build a mine. mno_center_build_monastery|Build monastery. mno_center_build_messenger_post|Build messenger post. mno_center_build_chapel|Build chapel. mno_center_build_hospital|Build hospital. mno_center_build_university|Build university. mno_center_build_cathedral|Build cathedral. mno_center_build_courts|Build courts. mno_center_build_organized_guilds|Found organized guilds. mno_center_build_lamplighters|Hire lamplighters. mno_center_building_thieves_guild|Found thieves guild. mno_center_building_town_crier|Hire town crier. menu_center_improve|^^ {s19} Your steward, with an engineering skill of ({reg2}), believes that {reg7?repairing building} the {s4} will cost {reg5} denars and will take {reg6} days. mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. mno_village_loot_raze|Plunder the village, then raze it. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} denars. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_noldor_castle|You approach the Noldor castle, hardly believing it is a reality, not merely a myth... mno_castle_castle_1|Go to the Noldor castle hall. mno_castle_castle_1_door|Door to the castle mno_join_tournament_noldor|Join the Noldor tournament. mno_castle_inspect|Take a walk around the courtyard. mno_castle_inspect_door|To the castle courtyard. mno_castle_attack_surprise|Launch a surprise attack on the castle. mno_castle_wait|Wait here for some time{s1}. mno_town_leave|Leave. mno_town_leave_door|Leave Area. menu_noldor_attack_verify|Are you sure you want to attack the Noldor castle? This is a very treacherous act with dire consequences. mno_noldor_attack_verify_yes|Yes. There's plenty of loot around here masquerading as pointy-eared twats. mno_noldor_attack_verify_no|No, we can't stab our Noldor friends in the back! menu_noldor_castle_attack|Your troops prepare to assault the Noldor castle... menu_noldor_castle_attack_result|Castle attack result - you should not see this text! menu_noldor_castle_victory|Your treacherous assault has been successful. Just as you leave with wagons of loot, the Noldor castle flickers out of sight as it never existed. menu_noldor_castle_defeat|The Noldor have repelled your treacherous assault and cloaked their castle again. menu_stronghold|{s4} mno_castle_castle_2|Go to the castle. mno_join_tournament_order|Join the Order tournament. mno_town_castle_2|Go to the Order castle hall. mno_town_castle_2_door|Door to the castle mno_town_center|Take a walk around the streets. mno_town_tavern|Visit the tavern. mno_town_merchant|Speak with the merchant. mno_town_arena|Enter the arena. mno_town_dungeon|Never Enter the prison. mno_town_enterprise|Visit your enterprise. mno_visit_lady|Attempt to visit a lady. mno_trade_with_merchants|Go to the marketplace. mno_castle_attack|Launch the assault! mno_castle_wait_free|Rest here for some time. menu_stronghold_attack_verify|Are you ready to assault the stronghold? mno_stronghold_attack_verify_yes|Yes. I have fine troops at my command. mno_stronghold_attack_verify_no|No, it looks suicidal. menu_stronghold_attack|Your troops prepare to assault the Snake Cult stronghold... menu_stronghold_attack_result|Castle attack result - you should not see this text! menu_stronghold_victory|The day is won! The last Cultist defender is put to the sword and you claim their stronghold for your Order. menu_stronghold_defeat|The Snake Cult have repelled your futile assault and will surely reinforce their garrison before the next one. menu_old_ruins|{s4} mno_castle_castle_3|Go to the castle. mno_inspect_old_ruins|Investigate area. mno_inspect_old_ruins_door|Investigate area. mno_inspect_camp_build|Meet the builder. mno_inspect_camp_build_door|Meet the builder. mno_leave_workforce_camp|Leave workers in the camp ({reg33}/20 already here). mno_leave_workforce_camp_door|Leave workers in the camp. mno_camp_master_talk|Speak with the Camp Master. mno_camp_master_talk_door|Speak with the Camp Master. mno_camp_blacksmith_talk|Speak with the Blacksmith. mno_camp_blacksmith_talk_door|Speak with the Blacksmith. mno_camp_vet_talk|Speak with the Horse Keeper. mno_camp_vet_talk_door|Speak with the Horse Keeper. mno_inspect_camp_finished|Go to the camp. mno_inspect_camp_finished_door|Go to the camp. mno_camp_station_troops|Manage the garrison. ({reg33}/{reg34}{s2}) mno_camp_station_troops_door|Manage the garrison. mno_camp_wait_old_ruins|Rest here for some time. mno_camp_wait_old_ruins_door|Rest here for some time. mno_camp_leave|Leave. mno_camp_leave_door|Leave. menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|Go to the Lord's hall{s1}. mno_castle_castle_door|Door to the castle mno_join_tournament|Join the tournament. mno_town_castle|Go to the castle{s1}. mno_town_castle_door|Door to the castle mno_town_center_door|Door to the town center mno_town_tavern_door|Door to the tavern mno_town_merchant_door|Door to the shop mno_town_arena_door|Door to the arena mno_town_dungeon_door|Door to the dungeon mno_town_enterprise_a|Visit your {s3}. mno_town_enterprise_a_door|Door to your enterprise mno_visit_lady_door|Door to the garden mno_guildmaster_talk|Speak with the Guildmaster. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_train_steward|Train your {reg0?town castle} steward. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison. {s10} menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honor, fame and glory, you earn a prize of {reg9} denars. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_tournament_view_participants|View participants. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} denars on yourself, and if you win, you will earn {reg2} denars. } How much do you want to bet? mno_bet_500_denars|500 denars. mno_bet_250_denars|250 denars. mno_bet_100_denars|100 denars. mno_bet_50_denars|50 denars. mno_bet_25_denars|25 denars. menu_tournament_bet_confirm|If you bet {reg1} denars, you will earn {reg2} denars if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} denars in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} denars as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Econ {reg7} Prosperity {reg6}^Rent Income {reg1} Tariff Income {reg2}^Wealth {reg4} Projected {reg8}^Player weekly income {reg9}[{reg10}]^Garrison wage {reg5}^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_weaponsmith|Trade with the arms merchant. mno_trade_with_armorsmith|Trade with the armor merchant. mno_trade_with_horse_trader|Trade with the horse merchant. mno_trade_with_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_town_trade_assessment_begin|The trade district is bustling with merchants and caravan masters making deals. You overhear several discussions about the prices of trade goods across the local area. mno_town_best_deals|Listen closely and attempt to work out the best deals mno_back_to_market|Go back to the market. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|The {s2} offers you a sum of {reg12} denars in silver if you are willing to sell them {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out you can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} denars of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between the {s1} and the {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemies have been sighted outside the walls of {s4}; {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with him menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Pendor will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc_adonja|Appoint {s10} mno_appoint_npc_leslie|Appoint {s10} mno_appoint_npc_ansen|Appoint {s10} mno_appoint_npc_riva|Appoint {s10} mno_appoint_npc_kassim|Appoint {s10} mno_appoint_npc_lethaldiran|Appoint {s10} mno_appoint_npc_jocelyn|Appoint {s10} mno_appoint_npc_alistair|Appoint {s10} mno_appoint_npc_rayne|Appoint {s10} mno_appoint_npc_julia|Appoint {s10} mno_appoint_npc_frederick|Appoint {s10} mno_appoint_npc_ediz|Appoint {s10} mno_appoint_npc_sara|Appoint {s10} mno_appoint_npc_donavan|Appoint {s10} mno_appoint_npc_diev|Appoint {s10} mno_appoint_npc_alyssa|Appoint {s10} mno_appoint_npc_roland|Appoint {s10} mno_appoint_npc_kaverra|Appoint {s10} mno_appoint_npc_sigismund|Appoint {s10} mno_appoint_npc_boadice|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_auto_name_stronghold|stub menu_auto_name_order|Long live the {s2} order and its faithful {s3} and {s4}, established on {s60} by the wise and honorable {s5}! menu_upgrade_screen|stub menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}! menu_notification_center_under_siege_special|{s1} is under attack by {s2}! menu_notification_village_raided|Enemies have laid waste to a fief^^{s1} has been raided by {s2} of the {s3}! menu_notification_village_raid_started|Your village is under attack!^^{s2} of the {s3} is laying waste to {s1}. menu_notification_one_faction_left|stub menu_notification_order_founded|stub menu_notification_oath_renounced_faction_defeated|Your old fraction was defeated^^You won the battle against the {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An estate was lost^^You have lost {s1} to the {s2}. menu_notification_center_sacked|An estate was sacked^^{s1} was sacked by the {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left the {s2} and joined the {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left the {s2} and joined the {s3}. menu_notification_war_declared|Declaration of war^^The {s1} declared war against the {s2}! menu_notification_peace_declared|Peace agreement^^The {s1} and the {s2} have made peace!^{s57} menu_notification_faction_defeated|Faction eliminated^^The {s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_notification_lady_requests_visit_come|Tell the woman to inform her mistress that you will come shortly mno_notification_lady_requests_visit_indisposed|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse_go|Go with the nurse. mno_nurse_wait|Wait by the spring. menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_1|Attack the hideout... mno_leave_no_attack|Leave. mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_start_phase_3|{s16}^^Exhausted by the time you find the inn in {s1}, you fall asleep quickly. Awake before dawn and eager to explore your surroundings, you venture out onto the streets, which are still deserted in the early morn. Suddenly, the rasp of a blade sliding from its scabbard makes the hairs of your neck stand on end. You are instantly on the alert for trouble... menu_start_phase_4|{s11} menu_lost_tavern_duel|{s11} menu_grandmaster_ambush_lost|The sudden Snake Cult attack caught you by surprise and you were knocked out under their furious blows. You woke up dazed and unable to comprehend what has just happened and why. menu_grandmaster_ambush_won|The sudden Snake Cult attack was furious, yet you and your fellow Order Knights dispatched the intruders quickly. There's no obvious explanation why this happened and you must look for answers now. menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} denars. menu_manage_loot_pool|{s10}^{s30} mno_auto_no_companions|I have no companions to give loot to, yet mno_auto_loot|Let your heroes select gear from the item pool. mno_auto_loot_no|Insufficient item pool space for auto-upgrade. mno_previous_page|[Previous page] mno_next_page|[Next page] mno_loot|Access the item pool. mno_companion1|Talk to {s11} mno_companion2|Talk to {s12} mno_companion3|Talk to {s13} mno_companion4|Talk to {s14} mno_leave_1|{s20} menu_access_companions_inventory|Access companions' inventories. mno_companion1a|{s11} mno_companion2a|{s12} mno_companion3a|{s13} mno_companion4a|{s14} mno_companion5a|{s15} mno_companion6a|{s16} menu_achievement_notify|stub menu_ghostlady_knocked_out|The murderous scribe turns out to be very good with a blade, and despite your skill, quickly bests you. Conciousness abruptly returns when the castle guards pour cold water over you; wounded, but more or less in one piece. To your angry demand to know why they did not aid you, they reply that it is not their job to attack scribes. The Scribe has fled. You reflect bitterly that he will never be brought to justice now, because of your ineptitude. menu_heartbeat_quest|You receive an urgent message!^^ Your steward, {s8}, of {s2}, has sent you an urgent summons. There are events that need your attention.^^ He asks that you return to {s2} with all haste.^ ^ There may be negative consequences if you refuse this request... mno_heartbeat_quest_accept|Send a return message that you will return shortly! mno_heartbeat_quest_do_remotely|Toss 500 denars to your messenger and let him solve the issue. mno_heartbeat_quest_reject|Decline the request, you have better things to do. menu_choose_scenes_0|Choose a scene (Page 1 of 38) mno_next|Next... mno_choose_scene_0|abhuva pendor castle 1 base generate mno_choose_scene_1|abhuva pendor castle 2 base generate mno_choose_scene_2|camp scene generate|auto entry points mno_choose_scene_3|camp scene horse track generate|auto entry points mno_choose_scene_4|castle 10 exterior generate mno_choose_scene_5|castle 10 interior indoors mno_choose_scene_6|castle 10 prison indoors mno_choose_scene_7|castle 11 exterior generate mno_choose_scene_8|castle 11 interior indoors mno_choose_scene_9|castle 11 prison indoors mno_choose_scene_10|castle 12 exterior generate mno_choose_scene_11|castle 12 interior indoors mno_choose_scene_12|castle 12 prison indoors menu_choose_scenes_13|Choose a scene (Page 2 of 38) mno_previous|Previous... mno_choose_scene_13|castle 13 exterior generate mno_choose_scene_14|castle 13 interior indoors mno_choose_scene_15|castle 13 prison indoors mno_choose_scene_16|castle 14 exterior generate mno_choose_scene_17|castle 14 interior indoors mno_choose_scene_18|castle 14 prison indoors mno_choose_scene_19|castle 15 exterior generate mno_choose_scene_20|castle 15 interior indoors mno_choose_scene_21|castle 15 prison indoors mno_choose_scene_22|castle 16 exterior generate mno_choose_scene_23|castle 16 interior indoors mno_choose_scene_24|castle 16 prison indoors mno_choose_scene_25|castle 17 exterior generate menu_choose_scenes_26|Choose a scene (Page 3 of 38) mno_choose_scene_26|castle 17 interior indoors mno_choose_scene_27|castle 17 prison indoors mno_choose_scene_28|castle 18 exterior generate mno_choose_scene_29|castle 18 interior indoors mno_choose_scene_30|castle 18 prison indoors mno_choose_scene_31|castle 19 exterior generate mno_choose_scene_32|castle 19 interior indoors mno_choose_scene_33|castle 19 prison indoors mno_choose_scene_34|castle 1 exterior generate mno_choose_scene_35|castle 1 interior indoors mno_choose_scene_36|castle 1 prison indoors mno_choose_scene_37|castle 20 exterior generate mno_choose_scene_38|castle 20 interior indoors menu_choose_scenes_39|Choose a scene (Page 4 of 38) mno_choose_scene_39|castle 20 prison indoors mno_choose_scene_40|castle 21 exterior generate mno_choose_scene_41|castle 21 interior indoors mno_choose_scene_42|castle 21 prison indoors mno_choose_scene_43|castle 22 exterior generate mno_choose_scene_44|castle 22 interior indoors mno_choose_scene_45|castle 22 prison indoors mno_choose_scene_46|castle 23 exterior generate mno_choose_scene_47|castle 23 interior indoors mno_choose_scene_48|castle 23 prison indoors mno_choose_scene_49|castle 24 exterior generate mno_choose_scene_50|castle 24 interior indoors mno_choose_scene_51|castle 24 prison indoors menu_choose_scenes_52|Choose a scene (Page 5 of 38) mno_choose_scene_52|castle 25 exterior generate mno_choose_scene_53|castle 25 interior indoors mno_choose_scene_54|castle 25 prison indoors mno_choose_scene_55|castle 26 exterior generate mno_choose_scene_56|castle 26 interior indoors mno_choose_scene_57|castle 26 prison indoors mno_choose_scene_58|castle 27 exterior generate mno_choose_scene_59|castle 27 interior indoors mno_choose_scene_60|castle 27 prison indoors mno_choose_scene_61|castle 28 exterior generate mno_choose_scene_62|castle 28 interior indoors mno_choose_scene_63|castle 28 prison indoors mno_choose_scene_64|castle 29 exterior generate menu_choose_scenes_65|Choose a scene (Page 6 of 38) mno_choose_scene_65|castle 29 interior indoors mno_choose_scene_66|castle 29 prison indoors mno_choose_scene_67|castle 2 exterior generate mno_choose_scene_68|castle 2 interior indoors mno_choose_scene_69|castle 2 prison indoors mno_choose_scene_70|castle 30 exterior generate mno_choose_scene_71|castle 30 interior indoors mno_choose_scene_72|castle 30 prison indoors mno_choose_scene_73|castle 31 exterior generate mno_choose_scene_74|castle 31 interior indoors mno_choose_scene_75|castle 31 prison indoors mno_choose_scene_76|castle 32 exterior generate mno_choose_scene_77|castle 32 interior indoors menu_choose_scenes_78|Choose a scene (Page 7 of 38) mno_choose_scene_78|castle 32 prison indoors mno_choose_scene_79|castle 33 exterior generate mno_choose_scene_80|castle 33 interior indoors mno_choose_scene_81|castle 33 prison indoors mno_choose_scene_82|castle 34 exterior generate mno_choose_scene_83|castle 34 interior indoors mno_choose_scene_84|castle 34 prison indoors mno_choose_scene_85|castle 35 exterior generate mno_choose_scene_86|castle 35 interior indoors mno_choose_scene_87|castle 35 prison indoors mno_choose_scene_88|castle 36 exterior generate mno_choose_scene_89|castle 36 interior indoors mno_choose_scene_90|castle 36 prison indoors menu_choose_scenes_91|Choose a scene (Page 8 of 38) mno_choose_scene_91|castle 37 exterior generate mno_choose_scene_92|castle 37 interior indoors mno_choose_scene_93|castle 37 prison indoors mno_choose_scene_94|castle 38 exterior generate mno_choose_scene_95|castle 38 interior generate mno_choose_scene_96|castle 38 prison indoors mno_choose_scene_97|castle 39 exterior generate mno_choose_scene_98|castle 39 interior indoors mno_choose_scene_99|castle 39 prison indoors mno_choose_scene_100|castle 3 exterior generate mno_choose_scene_101|castle 3 interior indoors mno_choose_scene_102|castle 3 prison indoors mno_choose_scene_103|castle 40 exterior generate menu_choose_scenes_104|Choose a scene (Page 9 of 38) mno_choose_scene_104|castle 40 interior indoors mno_choose_scene_105|castle 40 prison indoors mno_choose_scene_106|castle 4 exterior generate mno_choose_scene_107|castle 4 interior indoors mno_choose_scene_108|castle 4 prison indoors mno_choose_scene_109|castle 5 exterior generate mno_choose_scene_110|castle 5 interior indoors mno_choose_scene_111|castle 5 prison indoors mno_choose_scene_112|castle 6 exterior generate mno_choose_scene_113|castle 6 interior indoors mno_choose_scene_114|castle 6 prison indoors mno_choose_scene_115|castle 7 exterior generate mno_choose_scene_116|castle 7 interior indoors menu_choose_scenes_117|Choose a scene (Page 10 of 38) mno_choose_scene_117|castle 7 prison indoors mno_choose_scene_118|castle 8 exterior generate mno_choose_scene_119|castle 8 interior indoors mno_choose_scene_120|castle 8 prison indoors mno_choose_scene_121|castle 9 exterior generate mno_choose_scene_122|castle 9 interior indoors mno_choose_scene_123|castle 9 prison indoors mno_choose_scene_124|castle noldor exterior generate mno_choose_scene_125|castle noldor interior indoors mno_choose_scene_126|conversation scene mno_choose_scene_127|dhorak keep generate mno_choose_scene_128|elacrai arena generate mno_choose_scene_129|enterprise brewery indoors menu_choose_scenes_130|Choose a scene (Page 11 of 38) mno_choose_scene_130|enterprise dyeworks indoors mno_choose_scene_131|enterprise linen weavery indoors mno_choose_scene_132|enterprise mill indoors mno_choose_scene_133|enterprise oil press indoors mno_choose_scene_134|enterprise smithy indoors mno_choose_scene_135|enterprise tannery generate mno_choose_scene_136|enterprise winery indoors mno_choose_scene_137|enterprise wool weavery indoors mno_choose_scene_138|field 1 generate mno_choose_scene_139|field 2 generate mno_choose_scene_140|field 3 generate mno_choose_scene_141|field 4 generate mno_choose_scene_142|field 5 generate menu_choose_scenes_143|Choose a scene (Page 12 of 38) mno_choose_scene_143|four ways inn generate mno_choose_scene_144|lair forest bandits generate mno_choose_scene_145|lair mountain bandits generate mno_choose_scene_146|lair sea raiders generate mno_choose_scene_147|lair steppe bandits generate mno_choose_scene_148|lair taiga bandits generate mno_choose_scene_149|lair treasure generate mno_choose_scene_150|meeting scene desert mno_choose_scene_151|meeting scene desert forest mno_choose_scene_152|meeting scene plain mno_choose_scene_153|meeting scene plain forest mno_choose_scene_154|meeting scene snow mno_choose_scene_155|meeting scene snow forest menu_choose_scenes_156|Choose a scene (Page 13 of 38) mno_choose_scene_156|meeting scene steppe mno_choose_scene_157|meeting scene steppe forest mno_choose_scene_158|multi scene 1 generate mno_choose_scene_159|multi scene 10 generate mno_choose_scene_160|multi scene 11 generate mno_choose_scene_161|multi scene 12 generate mno_choose_scene_162|multi scene 13 generate mno_choose_scene_163|multi scene 14 generate mno_choose_scene_164|multi scene 15 generate mno_choose_scene_165|multi scene 16 generate mno_choose_scene_166|multi scene 17 generate mno_choose_scene_167|multi scene 18 generate|muddy water mno_choose_scene_168|multi scene 2 generate menu_choose_scenes_169|Choose a scene (Page 14 of 38) mno_choose_scene_169|multi scene 3 generate mno_choose_scene_170|multi scene 4 generate mno_choose_scene_171|multi scene 5 generate mno_choose_scene_172|multi scene 6 generate mno_choose_scene_173|multi scene 7 generate mno_choose_scene_174|multi scene 8 generate mno_choose_scene_175|multi scene 9 generate mno_choose_scene_176|multiplayer maps end generate mno_choose_scene_177|novice ground indoors mno_choose_scene_178|order stronghold exterior generate mno_choose_scene_179|quick battle 1 generate mno_choose_scene_180|quick battle 2 generate mno_choose_scene_181|quick battle 3 generate menu_choose_scenes_182|Choose a scene (Page 15 of 38) mno_choose_scene_182|quick battle 4 generate mno_choose_scene_183|quick battle 5 generate mno_choose_scene_184|quick battle 6 generate mno_choose_scene_185|quick battle 7 generate mno_choose_scene_186|quick battle maps end generate mno_choose_scene_187|quick battle scene 1 generate mno_choose_scene_188|quick battle scene 2 generate mno_choose_scene_189|quick battle scene 3 generate mno_choose_scene_190|quick battle scene 4 generate mno_choose_scene_191|quick battle scene 5 generate mno_choose_scene_192|random multi plain large generate|auto entry points|randomize mno_choose_scene_193|random multi plain medium generate|auto entry points|randomize mno_choose_scene_194|random multi steppe large generate|auto entry points|randomize menu_choose_scenes_195|Choose a scene (Page 16 of 38) mno_choose_scene_195|random multi steppe medium generate|auto entry points|randomize mno_choose_scene_196|random scene generate|auto entry points|randomize mno_choose_scene_197|random scene desert large generate|auto entry points|randomize mno_choose_scene_198|random scene desert normal generate|auto entry points|randomize mno_choose_scene_199|random scene desert small generate|auto entry points|randomize mno_choose_scene_200|random scene plain forest large generate|auto entry points|randomize mno_choose_scene_201|random scene plain forest normal generate|auto entry points|randomize mno_choose_scene_202|random scene plain forest small generate|auto entry points|randomize mno_choose_scene_203|random scene plain large generate|auto entry points|randomize mno_choose_scene_204|random scene plain normal generate|auto entry points|randomize mno_choose_scene_205|random scene plain small generate|auto entry points|randomize mno_choose_scene_206|random scene snow forest large generate|auto entry points|randomize mno_choose_scene_207|random scene snow forest normal generate|auto entry points|randomize menu_choose_scenes_208|Choose a scene (Page 17 of 38) mno_choose_scene_208|random scene snow forest small generate|auto entry points|randomize mno_choose_scene_209|random scene snow large generate|auto entry points|randomize mno_choose_scene_210|random scene snow normal generate|auto entry points|randomize mno_choose_scene_211|random scene snow small generate|auto entry points|randomize mno_choose_scene_212|random scene steppe forest large generate|auto entry points|randomize mno_choose_scene_213|random scene steppe forest normal generate|auto entry points|randomize mno_choose_scene_214|random scene steppe forest small generate|auto entry points|randomize mno_choose_scene_215|random scene steppe large generate|auto entry points|randomize mno_choose_scene_216|random scene steppe normal generate|auto entry points|randomize mno_choose_scene_217|random scene steppe small generate|auto entry points|randomize mno_choose_scene_218|reserved10 mno_choose_scene_219|reserved11 mno_choose_scene_220|reserved4 generate menu_choose_scenes_221|Choose a scene (Page 18 of 38) mno_choose_scene_221|reserved5 generate mno_choose_scene_222|reserved6 generate mno_choose_scene_223|reserved7 generate mno_choose_scene_224|reserved8 generate mno_choose_scene_225|salt mine generate mno_choose_scene_226|snake stronghold exterior generate mno_choose_scene_227|test2 generate mno_choose_scene_228|test3 generate mno_choose_scene_229|test scene generate mno_choose_scene_230|town 10 alley generate mno_choose_scene_231|town 10 arena generate mno_choose_scene_232|town 10 castle indoors mno_choose_scene_233|town 10 center generate menu_choose_scenes_234|Choose a scene (Page 19 of 38) mno_choose_scene_234|town 10 prison indoors mno_choose_scene_235|town 10 room indoors mno_choose_scene_236|town 10 store indoors mno_choose_scene_237|town 10 tavern indoors mno_choose_scene_238|town 10 walls generate mno_choose_scene_239|town 11 alley generate mno_choose_scene_240|town 11 arena generate mno_choose_scene_241|town 11 castle indoors mno_choose_scene_242|town 11 center generate mno_choose_scene_243|town 11 prison indoors mno_choose_scene_244|town 11 store indoors mno_choose_scene_245|town 11 tavern indoors mno_choose_scene_246|town 11 walls generate menu_choose_scenes_247|Choose a scene (Page 20 of 38) mno_choose_scene_247|town 12 alley generate mno_choose_scene_248|town 12 arena generate mno_choose_scene_249|town 12 castle indoors mno_choose_scene_250|town 12 center generate mno_choose_scene_251|town 12 prison indoors mno_choose_scene_252|town 12 store indoors mno_choose_scene_253|town 12 tavern indoors mno_choose_scene_254|town 12 walls generate mno_choose_scene_255|town 13 alley generate mno_choose_scene_256|town 13 arena generate mno_choose_scene_257|town 13 castle indoors mno_choose_scene_258|town 13 center generate mno_choose_scene_259|town 13 prison indoors menu_choose_scenes_260|Choose a scene (Page 21 of 38) mno_choose_scene_260|town 13 store indoors mno_choose_scene_261|town 13 tavern indoors mno_choose_scene_262|town 13 walls generate mno_choose_scene_263|town 14 alley generate mno_choose_scene_264|town 14 arena generate mno_choose_scene_265|town 14 castle indoors mno_choose_scene_266|town 14 center generate mno_choose_scene_267|town 14 prison indoors mno_choose_scene_268|town 14 store indoors mno_choose_scene_269|town 14 tavern indoors mno_choose_scene_270|town 14 walls generate mno_choose_scene_271|town 15 alley generate mno_choose_scene_272|town 15 arena generate menu_choose_scenes_273|Choose a scene (Page 22 of 38) mno_choose_scene_273|town 15 castle indoors mno_choose_scene_274|town 15 center generate mno_choose_scene_275|town 15 prison indoors mno_choose_scene_276|town 15 store indoors mno_choose_scene_277|town 15 tavern indoors mno_choose_scene_278|town 15 walls generate mno_choose_scene_279|town 16 alley generate mno_choose_scene_280|town 16 arena generate mno_choose_scene_281|town 16 castle indoors mno_choose_scene_282|town 16 center generate mno_choose_scene_283|town 16 prison indoors mno_choose_scene_284|town 16 store indoors mno_choose_scene_285|town 16 tavern indoors menu_choose_scenes_286|Choose a scene (Page 23 of 38) mno_choose_scene_286|town 16 walls generate mno_choose_scene_287|town 17 alley generate mno_choose_scene_288|town 17 arena generate mno_choose_scene_289|town 17 castle indoors mno_choose_scene_290|town 17 center generate mno_choose_scene_291|town 17 prison indoors mno_choose_scene_292|town 17 store indoors mno_choose_scene_293|town 17 tavern indoors mno_choose_scene_294|town 17 walls generate mno_choose_scene_295|town 18 alley generate mno_choose_scene_296|town 18 arena generate mno_choose_scene_297|town 18 castle generate mno_choose_scene_298|town 18 center generate menu_choose_scenes_299|Choose a scene (Page 24 of 38) mno_choose_scene_299|town 18 prison indoors mno_choose_scene_300|town 18 store indoors mno_choose_scene_301|town 18 tavern indoors mno_choose_scene_302|town 18 walls generate mno_choose_scene_303|town 1 alley generate mno_choose_scene_304|town 1 arena generate mno_choose_scene_305|town 1 castle indoors mno_choose_scene_306|town 1 center generate mno_choose_scene_307|town 1 prison indoors mno_choose_scene_308|town 1 room indoors mno_choose_scene_309|town 1 store indoors mno_choose_scene_310|town 1 tavern indoors mno_choose_scene_311|town 1 walls generate menu_choose_scenes_312|Choose a scene (Page 25 of 38) mno_choose_scene_312|town 2 alley generate mno_choose_scene_313|town 2 arena generate mno_choose_scene_314|town 2 castle indoors mno_choose_scene_315|town 2 center generate mno_choose_scene_316|town 2 prison indoors mno_choose_scene_317|town 2 store indoors mno_choose_scene_318|town 2 tavern indoors mno_choose_scene_319|town 2 walls generate mno_choose_scene_320|town 3 alley generate mno_choose_scene_321|town 3 arena generate mno_choose_scene_322|town 3 castle indoors mno_choose_scene_323|town 3 center generate mno_choose_scene_324|town 3 prison indoors menu_choose_scenes_325|Choose a scene (Page 26 of 38) mno_choose_scene_325|town 3 store indoors mno_choose_scene_326|town 3 tavern indoors mno_choose_scene_327|town 3 walls generate mno_choose_scene_328|town 4 alley generate mno_choose_scene_329|town 4 arena generate mno_choose_scene_330|town 4 castle indoors mno_choose_scene_331|town 4 center generate mno_choose_scene_332|town 4 prison indoors mno_choose_scene_333|town 4 store indoors mno_choose_scene_334|town 4 tavern indoors mno_choose_scene_335|town 4 walls generate mno_choose_scene_336|town 5 alley generate mno_choose_scene_337|town 5 arena generate menu_choose_scenes_338|Choose a scene (Page 27 of 38) mno_choose_scene_338|town 5 castle indoors mno_choose_scene_339|town 5 center generate mno_choose_scene_340|town 5 prison indoors mno_choose_scene_341|town 5 room indoors mno_choose_scene_342|town 5 store indoors mno_choose_scene_343|town 5 tavern indoors mno_choose_scene_344|town 5 walls generate mno_choose_scene_345|town 6 alley generate mno_choose_scene_346|town 6 arena generate mno_choose_scene_347|town 6 castle indoors mno_choose_scene_348|town 6 center generate mno_choose_scene_349|town 6 prison indoors mno_choose_scene_350|town 6 room indoors menu_choose_scenes_351|Choose a scene (Page 28 of 38) mno_choose_scene_351|town 6 store indoors mno_choose_scene_352|town 6 tavern indoors mno_choose_scene_353|town 6 walls generate mno_choose_scene_354|town 7 alley generate mno_choose_scene_355|town 7 arena generate mno_choose_scene_356|town 7 castle indoors mno_choose_scene_357|town 7 center generate mno_choose_scene_358|town 7 prison indoors mno_choose_scene_359|town 7 store indoors mno_choose_scene_360|town 7 tavern indoors mno_choose_scene_361|town 7 walls generate mno_choose_scene_362|town 8 alley generate mno_choose_scene_363|town 8 arena generate menu_choose_scenes_364|Choose a scene (Page 29 of 38) mno_choose_scene_364|town 8 castle indoors mno_choose_scene_365|town 8 center generate mno_choose_scene_366|town 8 prison indoors mno_choose_scene_367|town 8 room indoors mno_choose_scene_368|town 8 store indoors mno_choose_scene_369|town 8 tavern indoors mno_choose_scene_370|town 8 walls generate mno_choose_scene_371|town 9 alley generate mno_choose_scene_372|town 9 arena generate mno_choose_scene_373|town 9 castle indoors mno_choose_scene_374|town 9 center generate mno_choose_scene_375|town 9 prison indoors mno_choose_scene_376|town 9 store indoors menu_choose_scenes_377|Choose a scene (Page 30 of 38) mno_choose_scene_377|town 9 tavern indoors mno_choose_scene_378|town 9 walls generate mno_choose_scene_379|training ground horse track 1 generate mno_choose_scene_380|training ground horse track 2 generate mno_choose_scene_381|training ground horse track 3 generate mno_choose_scene_382|training ground horse track 4 generate mno_choose_scene_383|training ground horse track 5 generate mno_choose_scene_384|training ground noldor generate mno_choose_scene_385|training ground ranged melee 1 generate mno_choose_scene_386|training ground ranged melee 2 generate mno_choose_scene_387|training ground ranged melee 3 generate mno_choose_scene_388|training ground ranged melee 4 generate mno_choose_scene_389|training ground ranged melee 5 generate menu_choose_scenes_390|Choose a scene (Page 31 of 38) mno_choose_scene_390|tutorial 1 indoors mno_choose_scene_391|tutorial 2 indoors mno_choose_scene_392|tutorial 3 indoors mno_choose_scene_393|tutorial 4 generate mno_choose_scene_394|tutorial 5 generate mno_choose_scene_395|tutorial training ground generate mno_choose_scene_396|village 1 generate mno_choose_scene_397|village 10 generate mno_choose_scene_398|village 11 generate mno_choose_scene_399|village 12 generate mno_choose_scene_400|village 13 generate mno_choose_scene_401|village 14 generate mno_choose_scene_402|village 15 generate menu_choose_scenes_403|Choose a scene (Page 32 of 38) mno_choose_scene_403|village 16 generate mno_choose_scene_404|village 17 generate mno_choose_scene_405|village 18 generate mno_choose_scene_406|village 19 generate mno_choose_scene_407|village 2 generate mno_choose_scene_408|village 20 generate mno_choose_scene_409|village 21 generate mno_choose_scene_410|village 22 generate mno_choose_scene_411|village 23 generate mno_choose_scene_412|village 24 generate mno_choose_scene_413|village 25 generate mno_choose_scene_414|village 26 generate mno_choose_scene_415|village 27 generate menu_choose_scenes_416|Choose a scene (Page 33 of 38) mno_choose_scene_416|village 28 generate mno_choose_scene_417|village 29 generate mno_choose_scene_418|village 3 generate mno_choose_scene_419|village 30 generate mno_choose_scene_420|village 31 generate mno_choose_scene_421|village 32 generate mno_choose_scene_422|village 33 generate mno_choose_scene_423|village 34 generate mno_choose_scene_424|village 35 generate mno_choose_scene_425|village 36 generate mno_choose_scene_426|village 37 generate mno_choose_scene_427|village 38 generate mno_choose_scene_428|village 39 generate menu_choose_scenes_429|Choose a scene (Page 34 of 38) mno_choose_scene_429|village 4 generate mno_choose_scene_430|village 40 generate mno_choose_scene_431|village 41 generate mno_choose_scene_432|village 42 generate mno_choose_scene_433|village 43 generate mno_choose_scene_434|village 44 generate mno_choose_scene_435|village 45 generate mno_choose_scene_436|village 46 generate mno_choose_scene_437|village 47 generate mno_choose_scene_438|village 48 generate mno_choose_scene_439|village 49 generate mno_choose_scene_440|village 5 generate mno_choose_scene_441|village 50 generate menu_choose_scenes_442|Choose a scene (Page 35 of 38) mno_choose_scene_442|village 51 generate mno_choose_scene_443|village 52 generate mno_choose_scene_444|village 53 generate mno_choose_scene_445|village 54 generate mno_choose_scene_446|village 55 generate mno_choose_scene_447|village 56 generate mno_choose_scene_448|village 57 generate mno_choose_scene_449|village 58 generate mno_choose_scene_450|village 59 generate mno_choose_scene_451|village 6 generate mno_choose_scene_452|village 60 generate mno_choose_scene_453|village 61 generate mno_choose_scene_454|village 62 generate menu_choose_scenes_455|Choose a scene (Page 36 of 38) mno_choose_scene_455|village 63 generate mno_choose_scene_456|village 64 generate mno_choose_scene_457|village 65 generate mno_choose_scene_458|village 66 generate mno_choose_scene_459|village 67 generate mno_choose_scene_460|village 68 generate mno_choose_scene_461|village 69 generate mno_choose_scene_462|village 7 generate mno_choose_scene_463|village 70 generate mno_choose_scene_464|village 71 generate mno_choose_scene_465|village 72 generate mno_choose_scene_466|village 73 generate mno_choose_scene_467|village 74 generate menu_choose_scenes_468|Choose a scene (Page 37 of 38) mno_choose_scene_468|village 75 generate mno_choose_scene_469|village 76 generate mno_choose_scene_470|village 77 generate mno_choose_scene_471|village 78 generate mno_choose_scene_472|village 79 generate mno_choose_scene_473|village 8 generate mno_choose_scene_474|village 80 generate mno_choose_scene_475|village 81 generate mno_choose_scene_476|village 82 generate mno_choose_scene_477|village 83 generate mno_choose_scene_478|village 84 generate mno_choose_scene_479|village 85 generate mno_choose_scene_480|village 86 generate menu_choose_scenes_481|Choose a scene (Page 38 of 38) mno_choose_scene_481|village 87 generate mno_choose_scene_482|village 88 generate mno_choose_scene_483|village 89 generate mno_choose_scene_484|village 9 generate mno_choose_scene_485|village 90 generate mno_choose_scene_486|water mno_choose_scene_487|wedding indoors mno_choose_scene_488|zendar arena generate
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Slayer of Gnolls - ノールを殺戮する者 カードセット Oathbound アーキタイプ Fighter ファクション * カードタイプ Quest,レベル2 コスト * イラスト Matt Broome 原文 When a player completes this quest, he may search his deck for an item card, reveal it, take it into his hand, and shuffle his deck. 意訳 このクエストをクリアしたとき、デッキをサーチしてアイテムを一枚手札に加えることができる。 その後デッキをシャッフルする。 解説 アイテムを装備して肉弾戦に持ち込むタイプのファイターと相性がいいクエスト。 類似したクエストでForge of the Noble Swordがあるが、こちらはレベル1のアビリティを使用したときのみ効果を発動できる。 Forgeもレベルは2なので最大2枚のアイテムカードをサーチし手札に加えることができる。
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You don t need your Name in bright lights You re a rock star. And some tin foil, With a glass pipe, Is your guitar, now yes it is! Little Angela, suffers delusions, from these high times. She s been cleaning, up since fourteen, On the mainline. And her hunky, funky junky, Of a boyfriend, got her on late nights, With her skirt tight. Woa-hah she s a wild thing, Oh-oh lettin it all swing, God bless our high times... Don t you know that last night, Turned to daylight And a minute became a day. Last night, all my troubles, Well they seemed so, so far away. Oh I m searching, my reflection, For a glimpse of, another me. I ve got to get away from all these high times, Cuz these high times, Are killing me. This twisted, crystal kingdom, Where you live your nine lives And your head spins, with purple cyclones, Made of dexydrine (gimme some of that) And when the phone rings, you think bad things. Well these are high-high-high-high times yeah, In any back street, when you take a hot seat, Make sure you check your flight times, woah now momma. Last night, turned to daylight And a moment half a world away Time can be so precious, When you throw your, life away. Oh, I am searching, my reflection, For a glimpse of, another me. I ve got to get away from all these high times, woah now, Cuz they sure are killing me. Woah, no-no-no-no-no-no-no, High times, ooh-yeah. Ooh, we re livin in high-igh times... Ooh, I can t be living it up, Lettin it all go wrong. I can t be living these white lies, Knowing my life has gone. Kids wanna give it up, Kids wanna give it up, Time to let your mind be free, Searching for eternity. Kids wanna give it up, Kids wanna give it up, Time to let your mind be free, Searching for eternity Kids wanna give it up, Kids wanna give it up, Yeah, oh, alright!
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Automator ゲームを進めると使用可能になる「Automator」の手引き。 作成中 Automator基本的なこと Automater コマンド一覧Time Studyの操作STUDIES RESPEC(次のEternityでのRespec予約) STUDIES LOAD(Time Studyをリストから読み込み) STUDIES PURCHASE(Time Studyの購入) イベントのトリガーINFINITY(Infinityを行う) ETERNITY(Eternityを行う) REALITY(Realityを行う) UNLOCK EC(Eternity Challengeをアンロックする) UNLOCK DILATION(Time Dilationをアンロックする) START EC(Eternity Challengeの開始) START DILATION(Time Dilationの開始) 自動化の制御AUTO INFINITY(Automatic Big Crunchの制御) AUTO ETERNITY(Automatic Eternityの制御) AUTO REALITY(Automatic Realityの制御) 可視化NOTIFY(通知を出す) 注釈 条件分岐WAIT(条件を満たすまで待機) PAUSE(一定時間待機) IF(条件分岐) WHILE(条件を満たしていればループ) UNTIL(条件を満たすまでループ) 参照可能変数 比較演算子 時間の単位 定数の作成 Automatorではできないこと 実行例例:Eternity Challenge 1-1のクリアを自動化 自動化戦略場合分けTime Theoremの数で場合分け EP(IP)の量で場合分け 資源稼ぎEPとStudy EPとTP 必要Time Theorem量一覧 コメント 基本的なこと テキストエディタ換算での文字数制限がある。 1つのスクリプトは10000文字以下、全てのスクリプトの合計は60000文字以下に納める必要がある。これをオーバーすると動作しない。 Automater コマンド一覧 コマンドのうち、下線部はお好みで書き換え。 [角括弧内]は記述するかどうかで挙動が変わる。 テキストエディタで記述する場合、一部を除き大文字・小文字は区別されない。 Time Studyの操作 STUDIES RESPEC(次のEternityでのRespec予約) STUDIES RESPEC 「Respec Time Studies on next Eternity」をオンに設定するのと同様の挙動を行う。 オフにするコマンドは存在しない。 STUDIES LOAD(Time Studyをリストから読み込み) STUDIES [NOWAIT] LOAD ID 読み込むセットの番号(1-6) STUDIES [NOWAIT] LOAD NAME 読み込むセット名 Time Studyタブに設定しておいたリストから読み込む。 「LOAD ID」は、リストの番号を指定して読み込む。左端が1番で右端が6番。 「LOAD NAME」は、リストのセット名を指定して読み込む。セット名は大文字と小文字の区別があるため正確に指定すること。 「NOWAIT」を付けた場合、取得できなかったTime Studyアップグレードがあれば無視する。 付けていない場合、リストに含まれるTime Studyを全て購入するまで試行する。 共存できないもの(例:IdleルートとPassiveルートを含むリストを読み込む)があると止まるので注意。 STUDIES PURCHASE(Time Studyの購入) STUDIES [NOWAIT] PURCHASE 購入するTime Study 購入するTime Studyの表記方法は、Exportした時の文字列のように指定する。 カンマ(,)で区切ることで複数のTime Studyをまとめて指定でき、最後にバーティカルバー(|)+数字を指定することで、Eternity Challengeの挑戦権も購入することができる。 Defined Constant(後に解説予定)を指定することも可能。 一部のアップグレード群をまとめて購入する場合、特殊な文字列を使って指定することができる。 文字列 指すもの 相同な表記 antimatter 7~10行目の「Antimatter Dims」全て 71,81,91,101 infinity 7~10行目の「Infinity Dims」全て 72,82,92,102 time 7~10行目の「Time Dims」全て 73,83,93,103 active 12~14行目の「Active」全て 121,131,141 passive 12~14行目の「Passive」全て 122,132,142 idle 12~14行目の「Idle」全て 123,133,143 light 22~23行目の「Light」全て 221,223,225,227,231,233 dark 22~23行目の「Dark」全て 222,224,226,228,232,234 「NOWAIT」を指定した場合、取得できなかったTime Studyアップグレードがあれば無視する。 記述例 STUDIES NOWAIT PURCHASE 11,22,32,42|5 Time Studyの11,22,32,42,EC5を取得する。取得条件を満たさなかったものは無視する。 STUDIES PURCHASE 11-62 Time Studyのうち、番号が11以上62未満の数値であるものを全て取得するまで待つ。 イベントのトリガー INFINITY(Infinityを行う) INFINITY [NOWAIT] Automator側でInfinityができなかった場合、実行されるまで待機される。 以下のETERNITY、REALITYにも共通することだが、Automatorがこの行を処理しようとするタイミングでAutobuyerによる自動Infinityが発生すると、 「このタイミングではもうInfinityできないので待機」となってしまう。 これが起こり続けるとAutomatorの処理が止まってしまうので、AutobuyerでInfinityを行わせたい場合は「WAIT INFINITY」を使った方が安定する。 「NOWAIT」を指定した場合、Infinityができなかった場合、無視して次の行に進む。 ETERNITY(Eternityを行う) ETERNITY [NOWAIT] [RESPEC] Automator側でEternityができなかった場合、実行されるまで待機される。 「NOWAIT」を指定した場合、Eternityができなかった場合、無視して次の行に進む。 「RESPEC」を指定した場合、これによりEternityが行われた時にTime StudyのRespecを行う。 REALITY(Realityを行う) REALITY [NOWAIT] [RESPEC] Realityを行う。Automator側でRealityができなかった場合、実行されるまで待機される。 「NOWAIT」を指定した場合、Realityができなかった場合、無視して次の行へ進む。 「RESPEC」を指定した場合、これによりRealityが行われた時に全てのGlyphを外す。 UNLOCK EC(Eternity Challengeをアンロックする) UNLOCK [NOWAIT] EC Eternity Challengeの番号(1-12) 指定したチャレンジの挑戦権アップグレードを購入する。 すぐに購入できない場合、購入可能になるまで待機する。 チャレンジは開始しない。 「NOWAIT」を指定した場合、当該アップグレードを購入できなかった場合、無視して次の行へ進む。 UNLOCK DILATION(Time Dilationをアンロックする) UNLOCK [NOWAIT] DILATION 「Unlock Time Dilation」アップグレードを購入する。 すぐに購入できない場合、購入可能になるまで待機する。 「NOWAIT」を指定した場合、当該アップグレードを購入できなかった場合、無視して次の行へ進む。 START EC(Eternity Challengeの開始) START EC Eternity Challengeの番号(1-12) 指定された番号のEternity Challengeに挑戦できるようになるまで待機した後、Eternity Challengeを開始する。 待機中に挑戦権となるTime Studyを購入できるようになった場合、自動的に購入する。 既に何らかのEternity Challengeを行っている場合、この行は無視される。 START DILATION(Time Dilationの開始) START DILATION Time Dilationを開始する。 Time Dilationが解禁されていないか、既にTime Dilation中である場合、この行は無視される。 Dilationを抜けたい場合はETERNITYコマンドで。 自動化の制御 AUTO INFINITY(Automatic Big Crunchの制御) AUTO INFINITY ONモードや条件を変えずに、Automatic Big Crunchをオンにする。 AUTO INFINITY OFFモードや条件を変えずに、Automatic Big Crunchをオフにする。 AUTO INFINITY 時間 時間の単位Automatic Big Crunchをオンにする。動作モードを「一定時間が経過」に変更し、その時間を指定する。 AUTO INFINITY 倍率 X HIGHESTAutomatic Big Crunchをオンにする。動作モードを「獲得IPが前回のInfinityの…倍になった場合」に変更し、その倍率を指定する。 AUTO INFINITY 閾値 IPAutomatic Big Crunchをオンにする。動作モードを「獲得IPが一定以上となった場合」に変更し、その閾値を指定する。 AUTO ETERNITY(Automatic Eternityの制御) ※ このコマンドを使用するためには、Eternity Milestoneの「100 Eternities」を取得する必要がある。 AUTO ETERNITY ONモードや条件を変えずに、Automatic Eternityをオンにする。 AUTO ETERNITY OFFモードや条件を変えずに、Automatic Eternityをオフにする。 AUTO ETERNITY 時間 時間の単位Automatic Eternityをオンにする。動作モードを「一定時間が経過」に変更し、その時間を指定する。 AUTO ETERNITY 倍率 X HIGHESTAutomatic Eternityをオンにする。動作モードを「獲得EPが前回のEternityの…倍になった場合」に変更し、その倍率を指定する。 AUTO ETERNITY 閾値 EPAutomatic Eternityをオンにする。動作モードを「獲得EPが一定以上となった場合」に変更し、その閾値を指定する。 AUTO REALITY(Automatic Realityの制御) ※ このコマンドを使用するためには、Realityアップグレード「Effortless Existence」を取得する必要がある。 AUTO REALITY ONモードや条件を変えずに、Automatic Realityをオンにする。 AUTO REALITY OFFモードや条件を変えずに、Automatic Realityをオフにする。 AUTO REALITY 閾値 RMAutomatic Realityをオンにする。動作モードを「獲得RMが一定以上となった場合」に変更し、その閾値を指定する。 「Glyph Level」「Either」「Both」に切り替えることはできない模様。 可視化 NOTIFY(通知を出す) NOTIFY "文字列" この行が実行されると、指定された文字列の通知を表示する(右上に青いボックスが出現する)。 文字列はダブルクォーテーション(")で囲む必要がある。 注釈 //文字列 #文字列 改行するまでの間、これ以降の文字列を注釈(実行されない)として解釈する。 条件分岐 WAIT(条件を満たすまで待機) WAIT 条件式 条件式を指定した場合、その条件式を満たすまでの間、待機し続ける。 WAIT INFINITY WAIT ETERNITY WAIT REALITY ソフトリセットを指定した場合、指定されたソフトリセットが実行されるまで待機し続ける。 PAUSE(一定時間待機) PAUSE 時間 時間の単位 指定された時間だけ待機してから次の行に進む。 IF(条件分岐) IF 条件式{ (条件式を満たした場合実行) } 条件式を満たした時、波括弧内の命令を一度実行する。 WHILE(条件を満たしていればループ) WHILE 条件式{ (条件式を満たしている限りループして実行) } 条件を満たしている限り、何度でも波括弧内の命令をループして実行する。 UNTIL(条件を満たすまでループ) UNTIL 条件式{ (条件式を満たしていない限りループして実行) } こちらはWHILEとは逆に、条件を満たしていない限り、波括弧内の命令をループして実行する。 参照可能変数 以下の値は条件分岐などで参照可能である。 変数 内容 AM Antimatterの所持量 IP Infinity Pointの所持量 EP Eternity Pointの所持量 RM Reality Machineの所持量 INFINITIES Infinity回数 BANKED INFINITIES Banked Infinity回数 ETERNITIES ETERNITY回数 REALITIES REALITY回数 PENDING IP Infinity時に獲得できるInfinity Point PENDING EP Eternity時に獲得できるEternity Point PENDING TP Time Dilation終了時に獲得できるTachyon Particle PENDING RM Reality時に獲得できるReality Machine PENDING GLYPH LEVEL Reality時に獲得できるGlyphのレベル(Realityできない場合は0として扱われる) DT Dilated Timeの所持量 TP Tachyon Particleの所持量 RG Replicanti Galaxyの所持量 REP Replicantiの所持量 TT 未使用のTime Theoremの量 TOTAL TT Time Theoremの合計量 TOTAL COMPLETIONS 全てのEternity Challengeの達成回数の合計値 PENDING COMPLETIONS 現在受領中のEternity Challengeの達成回数(Eternity Challenge中でない場合は0として扱われる) EC(数値) COMPLETIONS 特定のEternity Challengeの達成回数※ECと数値の間にスペースを空けてはいけない 比較演算子 2つの要素の間に比較演算子を置くことで、その比較が正しいかどうかを判定する。 比較演算子は以下の4つのみ使用可能である。 前者が後者より大きい( ) 前者が後者より大きいか同じ( =) 前者が後者より小さい( ) 前者が後者より小さいか同じ( =) 主流なプログラミング言語と異なり、「同値」「同値でない」「論理和」「論理積」といった演算子は存在しない。 したがって、EC1の達成回数がちょうど1回である場合に処理を行わせたい場合、 IF EC1 COMPLETIONS = 1 { IF EC1 COMPLETIONS = 1 { (処理) } } のように記述しなければならない。 時間の単位 「ms」:ミリ秒(1/1000秒)を単位とする 「s」「sec」「seconds」:秒を基準とする 「m」「min」「minutes」:分(1分=60秒)を基準とする 「h」「hours」:時(1時間=3600秒)を基準とする この他にも、「分 秒」「時 分 秒」といった指定も可能。 定数の作成 右側のウィンドウ上の「Modify defined constans」ボタンから、定数を作成することができる。 作成した定数はプログラムのソースコード内で側で使うことができ、視認性の向上などの効果がある。 作成するためには、並んだボックスの左側に名前を、右側に「数値」または「Time Studyのテンプレート」を入力。 名前は20文字、数値/テンプレート250文字まで入力可能。 Automatorではできないこと 操作Dimensionを購入する(→Autobuyer) Normal Challenge、Infinity Challengeを行う Replicantiアップグレードを購入する(Eternity Challenge8を自動でクリアする際に問題になりうる) Time Study以外のアップグレード、Time Theoremを購入する(→Perks) スクリプトの複数起動 値現在受領中のチャレンジ番号 Time Dilation中であるかどうか Replicanti Galaxies最大数 Realityで得られるGlyphの種類・レアリティ・効果(→Glyph Filter) 値の和差積商 など、できないことも多い。 実行例 仕様だけ載せても理解が難しいと思うので、ちょっとした例を載せてみる。 例:Eternity Challenge 1-1のクリアを自動化 ここではPerkの「ECR(Eternity Challenge 1のEternity回数条件を撤廃)」を取得していない状態を想定している。 テキストエディタ版(一応、このままコピー ペーストで使用可能) IF EC1 COMPLETIONS = 0 { IF TOTAL TT = 130 { IF ETERNITIES = 20000 { # 自動Infinityを5秒おき、自動Eternityをオフ(Automatorに任せる)に設定 AUTO INFINITY 5 SEC AUTO ETERNITY OFF # チャレンジ用のTime Studyに切り替えてからチャレンジ開始 ETERNITY RESPEC STUDIES PURCHASE 11,22,32,42,51,61,infinity,111,active,151,161,171 START EC 1 # 目標達成時に自動でEternityを行う ETERNITY # 自動Eternityの設定を元に戻す AUTO ETERNITY ON } } } ブロックエディタ版 ENTER BLOCK IF EC1 COMPLETIONS = 0 ENTER BLOCK IF TOTAL TT = 130 ENTER BLOCK IF ETERNITIES = 20000 CHANGE AUTOBUYER SETTING INFINITY 5 SEC CHANGE AUTOBUYER SETTING ETERNITY 0 EP RESPEC TIME STUDIES PAUSE AUTOMATOR UNTIL ETERNITY PURCHASE STUDIES (略) START EC 1 PAUSE AUTOMATOR UNTIL ETERNITY 自動化戦略 Realityをまるごと自動化するにはAutomatorの他に次のものがあることが望ましい。 地力の強化(Glyph Sacrifice解禁後だとEC攻略が楽になる) Time Theoremの自動化→PerksのTTS Eternity系機能を最初から開放する→Reality UpgradeのExistentially Prolong ECの一括クリア→PerksのECB Time Dilation以降の簡略化→PerksのSTP、EU1ルート 自動Reality実行→Reality UpgradeのEffortless Existence 場合分け Time Theoremの数で場合分け WHILE TOTAL TT = 100 { (STUDIESなど) } (ECなど) WHILE TOTAL TT = 200 { (STUDIESなど) } ECの解禁に必要なTime Theorem量に合わせて場合分けしていく。 一括でECをクリアしたいならTTを多めに見積もれば確実にできる。 EP(IP)の量で場合分け TTの場合とほぼ同様。WHILE TOTAL EP = 1e100 など。 ただし、TTのようなECの条件に合わせた細かい帳尻合わせには向かないと思われるが、設計はTTより直感的。 ECをまとめてクリア出来るようになると簡潔に記述するのに役立つか・ 資源稼ぎ EPとStudy AUTO INFINITY お好みの設定 AUTO ETERNITY お好みの設定 WHILE EPなど条件式{ STUDIES NOWAIT PURCHASE 伸ばしたいTime Study } ひとまずこれでStudyを伸ばしつつ目標の資源まで放置できる。 ただし、Autoの設定を大きくしすぎると成長が止まる可能性がある。 EPとTP (Dilation解禁済み、Studyセット済みの場合) AUTO INFINITY お好みの設定 AUTO ETERNITY お好みの設定 WHILE EPなど条件式{ START DILATION PAUSEかWAIT ETERNITY PAUSEかWAIT } Dilationの開始時にEternityが実行され、解除もEternityでよい。 必要Time Theorem量一覧 最初の分岐→ 最低量 左右両方(33・62無し) 左右両方+33・62 Antimatter 61まで 17 27 32 111まで 33 43 48 151まで 59 69 74 171まで(151・171の片方) 81 91 96 171まで(両方) 88 98 103 Infinity/Time 61まで 17 27 32 111まで 40 50 55 151まで 66 76 81 171まで(151・171の片方) 88 98 103 171まで(両方) 95 105 110 最低値(Time Dimルート) 192+201+Inifnityルート追加 181まで全部 310 - 21Xまで左側(191+211+212) 980 2623 21Xまで右側(193+213+214) 930 2573 21Xまで全部 1600 3243 コメント たすかる。変数が欲しい・・・ (2023-01-23 08 43 58) UNTIL TOTAL TT = 130 や WAIT TOTAL TT = 130 と書いても、スキップしてくれなかったりするので、一部バグがある…?TT増加書けないし、完全自動化とは、となってる。 (2023-01-28 07 30 09) UNTIL migi (2023-01-28 07 45 59) UNTIL じゃなくて WHILE か、勘違い (2023-01-28 07 46 31) automatorサンプル作れそうで、後は組み合わせと文字数制限の戦いで詰めればよさそうなんだけど、サンプルそのままコピペで貼っちゃって良いだろうか (2023-01-30 14 47 58) UNLOCK命令もあるぜよ。ECと違い、DILATIONの場合、START命令では初回の解除をしてくれないので、UNLOCKが必要になる。 (2023-02-02 16 14 18) 途中で条件踏んだら、REALITYして1行目に戻る、ってしたいのに何でコマンドライン移動コマンド無いねん。 (2023-03-14 01 15 02) BLACK HOLE は on/off だけか。active/inactiveで動作切り替えられないかな。 (2023-03-18 10 14 15) WHILE(ループの最初で条件判定なので1周もしない場合がある)の逆をやるだけのUNTILじゃなくてREPEAT-UNTIL(ループの最後で条件判定なので必ず1周はする)がほしいなあ (2023-04-07 08 53 25) 必要Time Theoremの量って111足し忘れてない? (2023-04-11 21 58 32) このAutomatorにはループから抜け出すbreak文はないのでしょうか? (2023-05-18 19 44 39) ないね、、、 (2023-05-22 17 03 36) ないか、、ありがとうございます。UNTILを数珠つなぎにして何とかやりたいことを表現しました。 (2023-05-22 21 25 33) Glyphの装備はできないのかな?Reality時のオプションで外すことはできるみたいだけど (2023-06-08 20 57 02) UNTILちょっと挙動怪しくない?何回かループを繰り返したのち、条件を満たした状態で再度判定に入ったとき、本来であれば弾かれるはずが、稀にループに入ってしまうことがある。その際、括弧内の1行目をすっ飛ばすのでうまく命令を処理できず立ち往生してしまう。 (2023-09-27 18 04 29) これECを途中で終了(「Exit Challenge」押下時の処理)ってできないのかな?細かく処理を分岐させて完全自動化というよりも大雑把な処理だけ自動化して細かい部分は手動でやる感じのコンセプトなのかな (2023-12-26 09 44 17) コメント
https://w.atwiki.jp/orange_sherbet/pages/21.html
Initial Meetings (Issues for OYRs) One of the main problems between the groups at ICU, the OYRs, the September students and the April students seems to be actually meeting one another. In Japan there are certain ways one normally makes friends, such as joining a club or living in the dorms. But many of the students do not have these opportunities. For example, many clubs do not want OYR students, who are preoccupied with traveling and are only at ICU for a year anyway. Compared to other Japanese universities, a relatively small number of people join clubs at ICU. So ICU students are already at a disadvantage when it comes to meeting people. A basic characteristic of forming Japanese relationships seems to be the consideration of the benefit of the relationship beforehand, because in Japan, individuals are not so much considered for their own ability, but who they know. Relationships in Japan are therefore taken very seriously, maintained, nurtured, and sometimes extinguished. To many OYRs, this is a strange process...especially to many Americans, who make friends with anyone, anywhere, and for any reason, and rely on their own personal ability to make it in life rather than the relationships they form. Despite all these things, even if an opportunity arises for OYRs and Japanese students to make friends, there are still many barriers to be dealt with. For many students from abroad, (particularly Americans? Californians?) meeting someone new is an opportunity to start fresh and create new bonds, and diving into a new relationship is exciting. But for Japanese people, meeting new people seems to cause a lot of stress. Japanese people are concerned about 間合いのつめかた, which means how/when to progress in a relationship (suggestions on explanation?), a concept that most foreigners are thoroughly unaware of. The context of a situation and the ability to "read the air" dictates the appropriate behavior in Japanese mind, but for [Americans], personality and individual compatibility determine how the relationship will progress. SOLUTION It is impossible to tell Japanese people to give up on their mindset, so the best thing for a foreigner in Japan to do is understand how Japanese people approach making new relationships. Foreigners should take the initiative when it comes to making Japanese friends, and they should also be aware of "imposing" too much of their own personality on sensitive situations; ie any first meeting one has with Japanese people they hope to befriend! (courtney) (ps im really slow at learning how to use this...but i JUST read the discussion page after typing this....a lot of things that you guys talked about there i wrote here!! so feel free to modify/edit/add/change anything that i wrote! i made a new page because i feel we should start trying to "divide" the issues into pages...) 名前 コメント
https://w.atwiki.jp/thunderstone/pages/179.html
Stone of Scorn/〈侮辱の石〉 カードタイプ:Thunderstone/サンダーストーン エキスパンション:Dragonspire/竜の尖塔 英語版 Card Name Number Class VP Text STONE OF SCORN 1 THUNDERSTONE 1 Worth an additional 4 Victory Points at the end of the game if each other player has more Monster cards than you do. 日本語版 カード名 枚数 分類 勝利点 テキスト 〈侮辱の石〉 1 サンダーストーン 1 ゲーム終了時に他のすべてのプレイヤーがあなたより多くのモンスターカードを獲得しているならあなたは追加で4勝利点を得る。 カード解説/CARD GLOSSARY エラッタ カード分析 所感 ・・・・・・稲妻が冷笑をこめて眼下の土地を打ちすえる 関連カード